Multi tile transmogrified objects question

Discussion in 'The Sims 1' started by FaeLuna, Sep 17, 2002.

  1. FaeLuna

    FaeLuna The One and Only

    Multi tile transmogrified objects question

    I've been playing around making transmogrified objects for a while, I've gotten better, but I have trouble with the multi tile objects having a crack or gap between each tile image, like I made a table, but it has the 6 pieces that make up the table clearly separated by about one pixel, so I get a table with a line down the middle and divided into thirds too, it does NOT look good! Does anyone know why this would be doing this, and how to clean it up?
    All my GOOD objects are single tile ones right now. ^-^
     
  2. RentechD

    RentechD New Member

    This is normal, and it happens if you are doing more then a recolor and choose to general even one channel. One of two things is happening - either you need to fix your alpha (a) channel or your 'p' channel is a pixel or two off from the original and it has thrown off your axis.

    Try fixing the a channel first - tmog Export and choose " All Zooms, One Channel ", then go in and look at the 'a' channel files (the black and white ones) and see if there is a grey line dividing the white from the black - if there then choose the white and grey part and use your fill tool to make it all while, import and this should get rid of most of your cracks.

    If that does not cure it then the p channel is the issue and you will need to adjust the X and Y vectors: In the View Object window chose one of the object tiles from the drop down on the top and then use the buttons next to the Y offset and/or X offset to line the object back up. Try to move them as few spaces as possible to meet up with the part of the object in the greyed out tile and then go to the next tile and adjust that one. You do not want to move the X and Y offset too much or your couch could end up in a wall or handing froma ceiling

    Rentechd
     

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