That's what I've been doing lately. I made a Knowledge Sim moved him in alone got him in the Science career, he's now topped all his skills and is a Mad Scientist. I really like the Knowledge Sims.
You're bad at this. It takes ONE FREAKING DAY to pull this off in Uni. Perhaps you should study the Macrotastics macros. The current development version nearly plays the game for you, naturally, with my precise and ironclad fist. C'mon, lay off. We don't all play with cheats, yours or anyone else's. To me it's part of the gamesmanship to figure out how the game itself works, not to circumvent it. We each have our own way and there is no RIGHT way. Discovering what works and what doesn't is not a BAD way to play. Who cares about "ONE FREAKING DAY"? Enough!
Score again. I'm playing a scientist for the first time and he just won a nice 50,000 simolean grant out of the blue. He is a theorist, not yet at the top. This is great because he's been totally poor all along as he built a five story house (all walls and no furniture)! Now if I could just keep him happy enough to get more elixir, but he's one of those hard-to-satisfy ones. I wish I could make use of the virus he makes. Can't do anything with it yet.
Ah, but that's the thing: It's not a cheat: It's an automated encoding of a methodology. Which is why by studying how it functions, you'll learn how to play the game. It's not a magic "gimme" that magically improves your sim: It's a scripted commandset that either can show you how it's done, for people who don't understand, or can do it for you, so you don't have to constantly inspect everything. And yes, you're right, it is, indeed, part of the gamesmanship to figure out how the game works. And then the next step is to teach a machine to play aspects of the game for you: when you can impart the rules of how to play the game into a codified, formulaic procedure, then you know you truly understand the game. You're confusing it with objects like the Merolian painting, which don't really show you anything about the game beyond "Click on the magic painting, instantly maximize everything". The macros don't do this: They queue all the relevant motions that are a normal part of the game, only the queuing is performed for you, so you can sit back, watch, and relax...or learn. Side note: If you've never, ever, listened or watched somebody doing something, and thought to scream, "How can anybody be SO incompetent?!?", you are either very fortunate, or I truly feel sorry for you. Well, okay, not really. More like, "I point and laugh at you.", but the idea is the same. Yeah, the Tangible card is nice. You can play the Theorist post over and over if you want just for that card, post-Uni, because every time a sim with a relevant degree applies for a job, if Science is offered, you get Theorist offered off the bat. The Virus is not instrinsically useful, as it appears that the ability to sell it the Burglar is either broken, or requires a coincidence of circumstances so unusual that it never happens. However, it DOES have one interesting caveat: Making the Virus cannot make you sick (oddly enough), and thus can be used to train high-level logic without risk on the Science career award. Unfortunately, this option is pretty much useless because the rate of skilling on the Biotech Station is insuperior to that of single-player chess. It's only when you have a trainer present that the Biotech station is useful at all, and in that case, it always defaults to "Make Medicine" and thus carries a risk of infecting your sim (which can be calculated precisely if you want, but the short version is basically that you must have platinum mood AND green motives, especially hygiene).
Ah, (sigh) I love you and your cheats, JMP, but I play the game for the relationships more than the careers, anyway. And getting one to the top of a career is something that, frankly, like Jiko said, I want to do on my own, taking the time, without cheats. It would be an accomplishment. Besides, who has ALL FREAKIN' DAY to play The Sims? If I get a couple of hours of uniterupted gameplay then I am greatful. LOL
Ah, relationships. Those are pretty codified procedures also. I believe the AutoSocializer currently handles all things relationship, from romance to really cheesing people off.
score again I do most things badly in this game, from building houses to birthin' babies, but I just got another big-money score midway through the political career - 30,000 simoleans. This guy is a retired major-leaguer who wanted a second job, so he really doesn't need the money. I don't know how much the money cheat gives you, but my family of two adults and 3 (unemployed) kids has 135,000 in the bank and a great custom house filled with perks, and we earned it all ourselves. Who says you can't pull yourself up by your own mouse clicks?!
I agree ... I have a sim family with $250,000 and a single sim with $135,000, no cheats. Of course I also have some sims (such as my criminal "mastermind") who seem stuck at $30,000 but that's life, no? There are winners, and there are losers, but I'm sure if I played them long enough they'd snap out of it, even if a career change was in order. Perserverance, and a lot of elixir, are key.
'S funny. I never had a Sim family with more than $10-20 in the bank. When they got it, they spend it and when they have too much they just skip work and enjoy life's little luxuries. Besides once they 'enough' friends there's always some poor sim who could use a new friend or two so my 'hoods are the ultimate in altruism; no sim is allowed to pine for friends while rich sims hide behind castle walls in snooty seclusion
I had a sim (poor) marry a sim from college. I don't remember sitting at the computer typing in motherlode for hours on end with this sim, but when they married she brought in over 3 million simoleons!!! Now someone tell me how that happened?? I'm afraid it's a bug. I've also noticed that my sims who have graduated college move into the neighborhood bin with only a little money, not the usual 20 K. One of my sims had to move back in with her parents!
Now, that is weird ... three million. Wow. I thought $250,000 was a lot. That does sound like a glitch. As for taking it easy and enjoying life, it depends on the Sim. I've had Sims call in "sick" repeatedly and others who never miss a day. Most of my sims are in the $20,000 - $50,000 range. Solange, who likes to screw off and enjoy herself, will probably never top $30,000 but who cares? She has a lot of fun. While Miami's whole purpose in life is to get rich, baby. My rich Sims are not without their altruistic side, and often take in Sims who are less fortunate than they ... the family with all the moolah has had their share of strife due to evil nannies and social workers so I figure they've earned it. They have three adults at the top of their career ladders ... As for my romance sim with all the money, well, she likes living alone. She tried to get her lover to move in when she was pregnant and he flat out refused her, so I think she's been burned ... She's raised two daughters by herself (darn deadbeat sim dads ...) and has reached the top of two career ladders besides. I've played her a lot hence all the money ... I call her my super sim.
Keep having fun! Your fun may be different from JMP's, but it's still a very valid way of having fun. As someone else said, the sims is one of the few games where it doesn't completely ruin it to cheat. However, how much "cheating" one does depends on what you find to be fun. Some people consider using the Elixir of Life or other aspiration rewards as well as anything like the aging off to be too much cheating for them to be able to enjoy the game. Others (like myself) freely use things like the Multipaining, motherlode and the like because it's more fun for them to play it like that. And still others like to actually play with the code in the game and manipulate it for their fun. And I've talked to people who only use the game as an architecture program and don't play with the Sims at all. The point is, that whatever way you want to play it to make it fun for you is ok. (The only proviso is that if you are going to share what you've done for fun, make sure that it's not TMI for this board. Adult content, for example, can stay at your computer and not come here.) I think that many of us are enjoying your vignettes, Surprised. Do not cease to share them with us just because some people have *their* fun by giving you a bad time. (And if JMP dishes out his fun to you, you can dish it back, as long as it doesn't become flaming.)
If you've just been snagging my "More Awesome Than You" fixpack, that would have included the no-free-20K. Which, of course, means they keep what they earn, and no more, no less. Moving back in with your parents could be the result of that, but hey, that happens in real life. As for the 3 million bucks on move-in, THAT is a mystery. I have no idea where that comes from, but apparently, the townie-move-in-funds can occasionally be placed from column A to column B. If "300" ends up being written from the 1s value into the 10Ks value, you're going to end up with 3 million, an absurd sum of money you could only get by banging motherlode for way too long. Still, no idea what causes that. Too weird.
Aw, shucks, and thanks for your motherly concern, Kat. I don't want to give the impression that I'm a big baby ... I can take it as well as dish it out. I just get worried about being too mean, sometimes, being a mom myself ... and thanks for the warning about the TMI ... I am a little naughty sometimes and would hate to get kicked off ... having waaaay too much fun chatting with everyone. Youze guys are fun, and I like being teased. Really. Where I come from there is not enough teasing. Everyone's so serious all the time. Sheesh. Plus this way I don't drive my hubby (as) crazy talking about my Sims like they're real people or something.