what a bad boy Kevin and Greg are engaged. Greg finally invited Kevin to stay the night and they did their first woo-hoo in the hot tub. Then Greg went to sleep upstairs. Kevin, meanwhile, went to the bar on the deck and made himself several drinks in a row, got tipsy, and very sneakily (laughing, rubbing his hands!) went and stole one of the family gnomes. This was entirely free-will behavior. I've never seen independent drinking in an adult sim before. I wonder what married life will be lik!
Now they're married and Kevin moved in. So far he's behaving well - the marriage was a smashing success, plus a big honeymoon. I think this is meant to be. But I'm deliberately intermarrying my two big families, generation by generation, so we'll see how it goes. All their friends are also their in-laws. Hopefully the gay relationships requiring adoption will keep the genetics solid. I'm aiming for enough intermarriage between blacks and whites that the whole of both families is eventually brown.
I'm aiming for enough intermarriage between blacks and whites that the whole of both families is eventually brown. Does it do that? Blend the skin-tones? Because I thought the game just chose one of the two skin-tones from a parent.
Honestly, I don't know. But two of my white parents got a brownish baby by natural means. Recessive genes, I guess. I have two beautiful brown-skinned black-haired black-eyed children by adoption and this is one of my ways of responding to all these years of "are they your real kids?" I was kind of hoping Kevin would turn out to be this bad seed with a drinking and stealing problem but now he's behaving well. Maybe it's only post-coital. Am I getting into the no-no area here?
I'll probably get shot down, but I'm pretty sure it does blend them to some extent ... I have an entire family of kids with skin tone 2 (tan). Dad has skin tone 3 (mocha) and Mom has skin tone 1 (white). I have another family where the Dad is the darkest skin tone and the mom is the lightest and both kids ended up in the middle. I have never gotten white kids if one parent is "mocha" or "dark brown" and the other is white, always brown ones, which seems to support the idea of blending rather than picking one. I do have a modified "Paler than pale" white mom with a "tan" husband and their kid turned out the same modified pale shade. But maybe the rules change when you use modified skins? I don't know. Also, I've noticed darker hair is dominant over lighter. The only blonde babies I've gotten were when both parents were blonde. Otherwise blonde always gives way to other hair colors, at least in my sims. I had a lot of black-haired babies, regardless of skin tone, in my last neighborhood ...
Not sure if this is related or of any value at all, but I just wanted to add that one of my dark-skinned Sims married Stella, an in-game Alien. They've had six children, all of which turned out to look exactly like Stella, skin-wise. Perhaps because the Aliens are so rare in-game unless you create them yourself, the pale skin/black eyes genes are dominant?
I think it bears out my hypothesis that custom skins are dominant. Now that I think of it I also have a darker-than-the-darkest custom-skin sim and her kid is the same shade even though Dad is much lighter. And my freaky glowy green eyed sim had a freaky glowy green eyed baby ... I think the game is set up only to recognize its own stuff, and anything you make is kind of ignored by the programming, or in the case of custom genetics, not set up to "blend." As far as I can tell, for example, when you get older you never automatically get custom clothing, and none of the NPCs are walking around with it either. Speaking of NPCs I just thought of a crazy way to get rid of most of them ... has anyone tried making them into player sims and then just letting them age, or possibly meet with a terrible accident? Of course, that would involve actually playing them ... and the game would probably replenish so never mind. Of course, I did have to kill off the dark-haired maid in my first neighborhood and she never showed up again ... installed University without first reading all the helpful warnings ... oopsie.
If you are using Maxis skintones only, then you can get blends. Once you use any custom skintones, it stops being multifactorial genetics and becomes standard Mendelian (one "gene" from each parent) with the tone chosen randomly 50/50 I believe, as opposed to a weigted as you would see if it was a dominant/recessive issue. (But custom skin tones are "dominant" to Maxis skin tones.) This takes me back to my college days when I was Teaching genetics as a TA. And the odd thing is, it actually works for Sims!
I've married a bunch of the NPCs to various people in the neighborhood. I learned to invite them to move in first, to get to know them better before proposing marriage, 'cause some are just trouble makers. It's interesting to see what careers they have. Also, some have lots of skills, and some have very few. Some bring lots of money in with them, some hardly any. I can't predict because I've created too many new neighborhoods and although the names and faces remain the same for the NPCs, their careers and skills vary between neighborhoods. Amin Sims was a criminal mastermind :bandit: in one and a medical researcher in another. More of them show up, however . The supply seems endless although I've never tested it. Names are definitely recycled, I've married more than one Andrea Hogan into a family, one white and one black.
My first neighborhood had two Ivy Copurs (a teenager and an adult) two Orlandos with the same last name (teenager and child) and two adults with the same name (I can't recall what it was, but it was a woman, one brown one blonde) ... the problem with the last pair was, I had a sim who was friends with both and yet she could only call one on the phone! The other one refused to show up in my phone list and yet kept calling my sim and saying, "Why don't you ever call me?" Stamp foot. Because I can't, doofus ...
this may seem a litle thick, but when i propose 'sta the nght' the sim will agree, and then sneak off in the middle of the night? am i doing somethng wrong?
Proposing stay the night is slightly buggy. The sim will only stay if they get a chnace to sleep. For this they seem to need a whole room (with a nice bed) all to themselves. The main reason for proposing stay the night is to keep a dad around in time for the birth of his child ( ... you can tell what kinda families I've been raising) Alternatively invite visitors to sleepover to stop them from going home for a bath. (Guests who start washing hands are about to go home before they start to stink ... a sleepover allows them to use the bath which they will do immdeiately after nodding their acceptance of your sim's hospitality .. or in Pescado's case ... hostility ... .) If you want to get into the woohoo thing then just do that and the guest will fall asleep as soon as the fireworks are over ... aw now I am depressed. Too much reality, Mister Wright
LOL Mirelly. I agree ... I've had people spend the night just for a little companionship. I figure romance sims get lonely too. Another reason is to get non-live-in dad to help with his kid. I've proposed spend the night and then gone straight to bed, leaving him to pay attention to the kid for a change.