Spore BitMob – Will Wright’s Thoughts on Indie-Game Design

Discussion in 'General Gaming Talk' started by Judhudson, Oct 9, 2009.

  1. Judhudson

    Judhudson is a Hi-Tech Redneck

    BitMob – Will Wright’s Thoughts on Indie-Game Design

    I would of loved to attend the IndieCade keynote just to hear Will speak.* Luckily I was able to listen to it on YouTube – not the same but hey, it’ll work.* BitMob attended the keynote and brings back their report:

    Indie-game development is like “…you’re in a magical Easter egg hunt…with landmines.” The idea Wright laid out is that indie developers are in a position to test the boundaries of game design. When you test those boundaries, you’re at high risk for failure, and if you’re not failing one out of every three tries, you are not trying hard enough. According to Wright, a spectacular failure should be celebrated and thought of as a valuable opportunity to learn something new.



    Share and Enjoy:



    • [​IMG]
    • [​IMG]
    • [​IMG]
    • [​IMG]
    • [​IMG]
    • [​IMG]
    • [​IMG]
    • [​IMG]
    • [​IMG]
    • [​IMG]
    • [​IMG]
    • [​IMG]
    • [​IMG]
    • [​IMG]
    • [​IMG]
    • [​IMG]
    • [​IMG]
    • [​IMG]
    • [​IMG]
     

Share This Page

  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice