Community lots are boring. Anyone else finding this? All they can do on a community lot is swim or buy clothes. I miss the stuff from Sims 1 that they could do... like restaurants, bars, nightclubs, shopping for more than just clothes and video games, farmer's markets... I remember reading somewhere that someone got some non-community lot stuff to work on their community lot. How did they do that? Anyone have any ideas to make community lots more interesting? I don't like building them anymore.
Yeah, the community lots are pretty sorry. The only times I ever venture to one is to satisfy my sim's "Woohoo in public" want, and to buy some new threads. I'm sure I've ranted as much as the next person about this, but I really think the game should've been packaged with more things to do on community lots. Basically, I think the features in the "Hot Date" expansion from TS1 should've been fully inclusive in the base TS2 game. But Maxis has got to make their money. Greedy punks. They could release every upcoming expansion for TS2 for like, $5, and they'd still turn a huge profit. But why charge only $5 when people will pay much more? I'm sure we'll see an expansion some time soon that has a "Downtown" area, but of course only for the bargain price of about 30 bucks.
I agree with both of you. You can make the community lots look as interesting as you want but there isn't much you can do there really and you come home feeliing exhausted. I miss vacation. It was nice to have a country house that you could visit when you didn't want to work for awhile (pity about the throngs of people that used to use the same facilities though and the fact that you could never sit down in a proper restaurant to eat food so you ate a lot). Also Superstar. *sigh* aaahhhh...those were the days...I love the new game but I wish there was more to do...
I like em I like the community lots. With the pack that allows you to add coffee makers, bars, and other residential stuff the community lots are cool. Plus, they are a challenge. Let me explain. I know when a Sim returns from a day of shopping and getting sweaty at the spa he's going to be tired and maybe hungry. So before he leaves I need to get everything in his life squared away. Then I go to the community lot. My aim is too do as much as I can--shop, exercise, socialize, etc--in as compact a time as possible. Before hunger, energy deprivation, or hygine force my Sim home I want him to have a new wardrobe, a new video game for home, have made time with the local honeys, and raised a body point (or be well on his way to one). His fun and social should also be maxed. So for me the community lot is less a place to hang out as it is a place to do all sorts of stuff in a limited time. It's face-paced fun.