I had that problem on a community lot. I have not yet installed the patch. I found my roof reset to the same angle as the octogonal roof. I took the entire roof off and redid it a couple of times and it was OK the last time I visited. I had one dome and two octogonals in addition to the regular roof. But since it's a rarely used community lot--a chapel I built for a wedding (and the roof worked fine for it)-- I haven't check on it again so I don't know if it's still OK.
It won't be, Lynet. I just double checked up on this bug. There's been some discussion on the BBS on this and I only just got around to noticing the effect on my own lots. The facts are you can reset the slope each time you load upthe lot but each time you restart the game it'll be BUBARed again ... it'll also spoil the view in your hood unless you first load each affected house fix the roof I'll be dumping all my octagonal roofed turrets and keep them only for lone gazebos on community lots until Maxis fix the problem
I had a very weird roof problem last night. I have a house, with foundation, on a mostly level lot. I added a room because the grandparents were moving in, but when it came time to add the roof, the game refused to put it over the new room and one of the exsiting ones. Instead, that part of the roof was in the room, in other words, making a kind of tent over the floor. I had to delete the new room and put it somewhere else and then everything worked fine. But that meant the house looked different than I wanted. Grr. I can't put a room in the spot I want it. I'd really like a dining room to go there. Right now the table's right in the center of traffic. I've never had that happen before. Can anyone tell me why it did? Sorry. I know this probably isn't patch related, but I do have OFB and am wondering if that might be the culprit.
Don't really have an answer, SBW, but in my experience most building problems like that occur because the game engine has gotten a bit confused over levels (or the player has) ... I reckon to be about even with my puter ... half the itme I get it wrong, the rest of the time its Minerva's fault (wot? you haven't got a name for your puter ... bet you do, tho ) As for that table ... I suspect that even if you redesigned the house to put it where the trade winds have never blown before they would still insist on changing course so that they could still walk around ... the long way around naturally I wasted an hour he other day tinkering with the design of a house with an integral garage. Nothing I did would persuade the little buggers to use the front door instead of taking long pointless detours to exit via the garage ... even when they standing closer to the front door than to connecting door to garage they still felt the 4 times longer journey was better. I finally gave in an installed a Pescado authorised personel only alarm to prevent pass-throughs but that's buggy cos sims are apt to cancel out actions that involve running to a non pass-thru zone. I'd mention it to him but he'd probably rip my lips off
Thanks, Mirelly. I thought it might be a slanted yard or something causing the problem, but I triple checked it and it's fairly flat. I also thought, hey maybe I used the split level foundation by accident, but I hadn't. It could yet prove to be user error. Not like I'm perfect. I guess they'll have to move out, eventually. When a lot does something like that it's a danger flag to me that it's going to always cause me problems. They had a kid who hadn't started school yet and I wanted to make sure the social worker didn't pay them any visits ... I'll play the lot for a while, keeping in mind that it could collapse on me. And, oh yes, I never expect my sims to be logical, LOL. My old computer was named Penny Century. We haven't named this one yet. It's fairly new.