News First impressions on SimAnimals (Wii)

Discussion in 'The Sims 2' started by Judhudson, Aug 4, 2008.

  1. Judhudson

    Judhudson is a Hi-Tech Redneck

    First impressions on SimAnimals (Wii)

    At first, I was excited when I saw the sneak trailer to SimAnimals coming to the Wii and DS early next year. However, as I begin to read the articles on the gameit just seemed dull. Im not sold on the gameplay since you play as Gods hand and take care of animals. What else is there to do except feed them and guide them through the forest?


    Sure, there are over 25 animals and 50 plants to create your own habitat. But after an hour of gameplay, wouldnt it seem tedious? Maybe they should throw in a mini-game to see how far you can toss your creature
    Anyways, Pocket-Lint brings to you a hands-on with SimAnimals. Visit their site for the whole scoop, but catch a sneak peek below:
    Whats interesting is the style EA has plumped for, steering a steady and successful course between realistic and Disney-cute. The game has a great look to it, and in a rare backstage tour of the game, we saw why. The designers had plenty of sources to inspire them, and although they were reluctant to expand on them we saw notes revealing how crucial certain films had been. So Bambi, Open Season and even Peter Pan had played their part - the last used to show how colour and contrast can be used to make characters stand out against backgrounds, for instance.

    We played it on the Wii and it looked great, its charming style making the most of the Wiis limited graphical capabilities. The controls are subtle approach a wary animal too fast and hell run away, but tempt him with berries and hell soon look contented when you pick him up (if hes not happy, you wont be able to get close enough to pick him up.
     

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