Handling mods with World Adventures Mods make the game so much more interesting but the problem is, The Sims 3 wasn’t coded to be mod friendly.* It seems that those who have mods are more acceptable to experience issues than those with a mod-free clean game.* And you know what, EA can’t really be blamed for that as it’s not their responsibility to make sure the patches work with mods.* Would it be nice, yes it would…but they are only responsible for their own content. I run a mod-free game and so far, with the 1.6.6 patch did not experience any issues.* Of course, there is still a number of those who also run a mod-free game and still get screwed…so I am not sure what the culprit is to be exact. Anyhow, with World Adventures I think mods will now be stored in a different folder according to SimGuru_BGY_11: Before World Adventures, the Mods folder and file Resource.cfg were placed in the following directory: C/ProgramFiles/ElectronicArts/TheSims3 or go to the directory you installed to your game. WA When installed it created a new folder under: C/Programfiles/ElectronicArts/TheSims3WorldAdventures. This is where you need to move your Mods folder and file Resource.cfg. to C/ProgramFiles/ElectronicArts/TheSims3WorldAdventures You can move the Mods folder and Resource.cfg by right-clicking, selecting Cut, then Paste into the appropriate directory. SimGuru_BGY_11 Thanks to Sims 3 Nieuws for reporting the tip. Share and Enjoy: Related posts: Getting your Spore Mods to work with Galactic Adventures and/or Patch 1.04 World Adventures, Custom Content, and Mods How to Mod Responsible in The Sims 3