Heads Up! OFB Party Problem & Solution I have learned that if you have a ticketron turned on to charge customers it will ruin a party. Your guests will leave immediately. If you want to have a party you must first choose "Stop Charging Customers" and then everything works fine. I had to marry the same two sims three times before I figured this out so I thought I'd save you the headache. This isn't really a business tip, just an OFB workaround. Feel free to post others you've discovered! Oh, one other thing: I don't know if it's because I downloaded a wedding dress or a new thing with OFB but my sims no longer automatically switch to wedding clothes. I now have to buy them wedding clothes first. Kind of cool, actually, don't know if it's the download or the game. Has anyone else had this happen with OFB?
Yep on the wedding clothes. I read over at MATY that Two Jeff's "Formal Wedding" mod that let you set their wedding clothes as their Formal attire beforehand is no longer necessary after OFB. I haven't had anyone leave a party before, but maybe having the ticket-taker functioning is why every party I had on one lot was a disaster no matter how hard I tried to make it fun. I couldn't even get the guests to Smustle!!! :(
I tried to throw a pay-houseparty, charging $20. However, only 2-3 sims came in. The rest were trying to make up their minds. Even the one I invited went to the ticket thing. Anway, I had someone on the DJ booth and espresso out but the party didn't rise above Snoozer level. I don't know if this was b/c of the ticket thing or b/c not enough sims were joining the party.
Huh. I wasn't even given the option of convincing them. They just left. When I turned it off I finally had a very nice wedding. Normally I wouldn't have cared but I thought I should figure a way around this, since a lot of my sims have ticketrons and I do like a good wedding.
Exactly! I don't want to charge my guests, anyway, but I didn't realize that the ticket machine works even if the business is closed for the day. Now I make a habit of shutting it down when I close the biz, in case I have guests.
LOL I only tried one of those ticket machines once. Typical Maxis "give with one hand; snatch with the other" device. Customers take a dogs' age to decide to buy a ticket and then ... having chosen will stay to the bitter end, paying by the hour, even if there is 48 lifetimes wait in-line for the lot's only entertainment device. (Mild over-exaggeration ) I realise that the ticket-o-tron (or whatever it is called) is a surrogate for an admission charge to such delights as a pool hall, or a games arcade but it's a poor substitute for a more realistic method of generating income. As is always the case I play the features I like and ignore the ones I find silly. I am sure we all do the same, each of us in our separate ways. No one is more right than any other. I am still wishing there was a magic device to speed click a sim teen from school to adulthood (with degree & diploma & and all appropriate want slots) without having to go through the tedium of 8 final exams (even with Pescado's college timer there's enough management needed to soak up too much sim time (and by association "real") time. I allow 3/4 sim days to elapse (at the home neighborhood) between a sim leaving to go to uni and graduating. Without Pescado's timer that 3 days would require 24 sim-days of play on campus which is almost as much as the default adult span! I am now dividing my sims into "classes". The top echelon come from homes where the parents are high achievers: the perma-plat sort who can rear kids with smart milk, no problem; where the attics, cellars and outhouses are crammed full of useful stuff ... like career & aspiration rewards. The next echelon are the social-climbing middle class. These are micro-managed CAS families who come into the game to provide new blood. Some prosper and sent kids to college, most struggle to achieve of from this section I am drawing my sims who are striving to build businesses. I've got teens working their way up to silver and gold business-skill badges. Meanwhile there's a large, well stocked, trailer enclave filled, mostly, with 'unplayable' sims who form the basis of my neighbourhood's pool of labour for entrepreneurial sims.
Ahhh....but there is... http://www.modthesims2.com/showthread.php?t=118632&highlight=diploma I use this for my townies who marry into the families. Gives them an instant diploma that you choose the degree type and GPA. Also gives them the extra want slots, with or without the degree...I love this feature!
a little ot but friends coming home with kids seem to leave right away if the ticketron thingy is on, too.
Ooh thanks for that, Shana. I tried to respond and download that hack yesterday but MTS2 kept crashing Firefox so I gave up and went to watch some TV instead
Hey, yeah, I noticed that too. Guess turning it off is a good practice. However, it's often on because the business is open when the kids get home from school, so I guess they're just out of luck ... Not really off topic! This thread is basically about the ticketron.
That is a very convincing reason to leave one on, because it's a pain in the neck to send someone to tell them to bugger off.
I'll agree with that one, I don't suppose you've made a hack that stops children and adults from bringing home friends have you? Or does anyone know of someone who has? I don't like all those townies tagging along uninvited to my house to visit.
I'm pretty sure someone at More Awesome Than You made one. I think it was Two Jeffs, but I could be wrong. I seem to remember it had some cool features to it.
I think your right, but I can't find it anywhere. I found one on MTS2, but it's only for work, not for school friends coming home. Anyone know the link to Two Jeff's hack for no school friends coming home?