Spore IDGA Event - “Design Postmortem: Social Mechanics of Spore”

Discussion in 'General Gaming Talk' started by Judhudson, Oct 23, 2008.

  1. Judhudson

    Judhudson is a Hi-Tech Redneck

    IDGA Event - “Design Postmortem: Social Mechanics of Spore”

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    The International Game Developers Association (IGDA) has invited Alex Hutchinson, Lead Designer for Spore to the IGDA-Montreal Presentation Night on Wednesday, November 5th at 7:00pm.

    The presentation’s topic is the Social Mechanics of Spore:

    This presentation will be part postmortem and part design critique. Alex will step through the objectives and goals of the social features of Spore, both from the in-game functionality and the “meta” game perspectives. Further, specific design challenges will be explored, along with Alex’s thoughts on what succeeded and failed. Humourous anectdotes of working with design legend Will Wright, may be broached…

    According to the site, the event is free for IGDA members and $5 for non-members.
     

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