Spore Interview with Spore’s Art Direction ‘Ocean Quigley’

Discussion in 'General Gaming Talk' started by Judhudson, Sep 3, 2008.

  1. Judhudson

    Judhudson is a Hi-Tech Redneck

    Interview with Spore’s Art Direction ‘Ocean Quigley’

    GeekSugar:* So exactly how long have you been working on Spore?
    Ocean:* A great long time! I started on it back in ‘99 after finishing up Sim City 3000, doing a few months of conceptual design with Will Wright (the creator of The Sims and Spore), then took a break to work on Sim City 4. So I’ve been noodling with it, well, geez, since back in the 20th century!

    GeekSugar:* You must be totally relieved now that it’s finished!
    Ocean:* It’s kind of hard to believe that we’ve come to the end of such a long development cycle. I’ve accumulated about six months of vacation, so I’m going to disappear for a while!

    You know you are cool when you have a name of “Ocean Quigley”.* Kind of sounds like it could be a Top Secret Agent name.* To check out the rest of the interview with Ocean, and why Spore will change the face of 3D modeling forever, just read more.

     

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