Using the "deleteallcharecters" Cheat Has anyone ever tried this? Build a new neighborhood and a new Uni Campus. Use the deleteallcharecters cheat to wipe out the townies, dormies, etcs. Start fresh with only your own sims, My idea: create 30 sims, 15 of each gender. Start all of them off in the clean uni. Let them interact, fall in love, marry, reporduce. Of course, this will all be moot when Nightlife comes out because I'm sure it will add hundreds of townies. But, I like the idea of playing with a "clean" neighborhood. What about the mailman, Nanny, Maids, social bunnies, cafeteria workers, professors, and other service sims? Does this delete them off as well, or does the game regenerate them?
i would assume it would regenerate them as would every other townie. by default when you build a new neighborhood, it starts fresh with no townies as this cheat suggests. the game just ends up rebuilding the townies. theres no way getting around that
Do you think there are townies in the tutorial world? I was waiting for one to walk by but nothing... Although there are the NPC maids, nannies, etc. So, does the game just make them again if you delete them? They're invincible!!!!!!!
I've done this before using Inge's teleporter plus shrub. I have a Dr Peculiar in one of the houses as a placeholder for a small surgery of sorts. It has all necessary skilling equipment, and I'm working my way through the career rewards. So what I do is every time I start up the neighbourhood, I create a few sims in CAS (and I get to test if my latest downloaded clothes etc work) and move those sims in with Dr Peculiar. After some skilling if necessary, I then make them into townies with the shrub, and then go back into the neighbourhood and play my regular families. I have 3 current "legacy" challenges going that use my version of the rules: "Hacks are allowed, but only those that are fixes or macro commands." I also have one Email challenge lot (Current score 0 but its still early). This way I actually know the townies, and by always creating new ones when I play, I can choose potential marriage partners for my playable sims.
I like this idea and have thought about doing it for some time. I'm glad you brought this up, Kristal. Is there a reason you chose this number? I've wondered if there is an ideal number for a new neighborhood. They seem soooo underpopulated when you first start. I keep adding one or two here and there and by third generation, I'm kicking myself. I usually do it because I've used the few game generated townies I can stand. garyalexza, I like your method of creating a few new townies each time you play. That's do-able. The thought of creating a number of new townies at the first was a little overwhelming.
I haven't downloaded Inge's shurb and I've never heard of "Dr. Peculiar", Gary. Where did you download it and what exactly does it do? Zydeco: 30 was a number that I thought was doable for a Uni campus, and yet still gave me a variety of sims to play. I worked all evening, making Sims of several diffrent styles, skin tones, eye colors, etc. I took SBW's advice and used mainly the default skin tones because they blend. I figure it will seem dead at 1st on the community lots, but then again I don't use them very often, and I was hoping that if I did send a sim to a community lot, the game would be more likely to send other CAS students instead of "townies", and so I'd have a better chance of interactions. If it failes miserable, well then, hey, I haven't bothered my beloved Simmies safe and sound in their home neighborhood. And if it works, well, all the better.
How are you playing without Inge's little shrub? It's absolutely necessary! LOL! I keep meaning to ask her to recolor it or something. I'm tired of having a little blue shrub at every house. I read Gary's post to mean he created a sim that he named Dr. Peculiar. He made the ultimate Mad Scientist who creates and trains NPC's and townies. I made a small isolated mountain neighborhood. I only made one community lot...a general store. It's modeled on Mast General Store in [SIZE=-1]Valle Crucis, North Carolina. It may be just a fluke but it's busy[/SIZE][SIZE=-1] 24/7. It's the first community lot I've ever had that is worth visiting day or night...of course there isn't anyplace else for my sims to go! Nightlife might change this but for now I'm not going to make multiple community lots in a neighborhood. I think I'll start my new neighborhood tonight, too. I wanted to attempt a new terrain using SC4. I spent yesterday ripping my house apart looking for it only to find that my son loaned MY game to someone who is apparently out of town for the week. (And they wonder why I hide TS2.) [/SIZE]
Yes, Dr James Peculiar is a CAS created sim, nothing special about him Well except for the fact that he knows EVERYONE in town, never gets older and lives alone in a small cottage where, late at night, and if the wind is right, you might here weird noises, noises that you don't REALLY want to investigate...
You do realize to the outside world we sound quite insane. I never play with shrubs, and I've survived just fine ...
So how do you get rid of all those invisible visitors? I bet if you got "Inge's little shrub" you'd be surprised at all the lurkers on your lots. You'd be saying "wow, zy...how did I live without this little blue bush?" Ghosts leaving tons of puddles? Ghosts pick the worst time imaginable to haunt the property? Just hit "remove all visitors". They disappear for the night. For romance sims, being able to teleport your next conquest, makes it invaluable. It saves a lot of stalking at community venues. (I hate romance sims so this makes it as painless as possible. ) You teleport someone new to your house, say "hello" and "goodbye". Spend a little time chatting on the phone (using pescado's phone hack) and the next time you see them they'll follow you home. Got an hour until spouse gets home? Teleport side dish over and now you've only got 16 more woohoo's until you reach platinum! Invaluable, I say! Try it...you'll like it!
Okay, the woo hooing did it. (I may be a sweet southern belle, but my sims are baddddd! ) I'm going to download it and let you know how I like it.
How to get that "Marry a Rich Sim" want: Use Inge's teleporter shrub to move the person in .. Use JMP's money transfer hack from one of your rich families ...
Okay...quick question about creating my own NPC's. I've spent the weekend making my new neighborhood and am down to creating my townies. Will it keep the name I give it once I use Inge's little shrub or will the game assign it a new name? (I don't want to waste my time coming up with good names if it's going to change it.)
It keeps the names that you give them. What I've found is that you can leave the townies as they were created with 0 skills and no job, and if you meet that sim, they will have been assigned skill points and a relevant job. But you can grab those townies back via Inge's shrub and skill them up if you're not happy, or you just want to check.
Invisible visitors? I don't seem to get those. I can see all my visitors just fine, and I like it when my ghosts appear at untimely moments, like last night when one interrupted a first kiss. I wish I had been able to catch it on video. Too funny ... she popped right through the man's chest. It would be nice if there was a phone book for a neighborhood, much like the campus directory, though. That would make meeting certain people a lot easier ... does the shrub let you choose?
Yep! I'm telling you all...you'll wonder how you lived without it! I started making my townies last night and realized I didn't have the super deluxe shrub. I had to go grab the one that lets you turn people into townies. I got the painting instead of the shrub so I could tell which was which at a glance. I didn't run across any of my new townies last night...I hope it's working. Gary, thanks for responding about the naming. You posted just before I left. I think everything worked fine. How many townies do I need anyway? Will these be the maids and gardeners? I wasn't sure if I needed to make enough to cover those jobs or if the game will generate the NPC's. If you don't use Merola's Mirror you might not know you have them.